Julio Velasco’s idea of “game models” and “creativity”#3

THEORY

“Play” is essential for fostering “creativity”

You can imagine that fostering creativity is not an easy task.

Creativity is the kind of thing that cannot be fostered compulsively, efficiently, in the short term or even by extrinsic motivation.

Creativity is the kind that can be fostered spontaneously, inefficiently, over the long term and through one’s own intrinsic motivation.

So what exactly is needed to foster creativity?

If I had to describe it in one word, I would say that it is “play”.

This is because “play” itself is an activity that inevitably forces creativity.

So what exactly is “play”?

How would we define “play”?

The French sociologist Roger Caillou, in his work “Play and Man”, clearly defines what play is for humans. He classifies play into four categories: competition, chance, simulation and vertigo. He further defines “play” as fulfilling the following six components.

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  1. Free activity
    Players are not forced to do so.
  2. Isolated activity
    Being restricted to a pre-determined and definite space and time.
  3. Undetermined activity
    The development of the game has not been decided or the outcome has not been determined ahead of time.
  4. Unproductive activity
    Not creating property, wealth or new elements of any kind.
  5. Activity with rules
    An activity that follows rules.
  6. Fictional activity
    Being a secondary reality, i.e. unreal, compared to everyday life.

In above, I wrote: ‘’Play itself is an activity that inevitably forces us to exercise our creativity.” This may make sense if we consider that ‘play’ is something that fulfils the above definition.

“Play” is “re-creation”

I have so far written about the definition of “play” which fosters creativity, but when I translate the word “play(asobu * in Japanese)” into English, we find something new. It is a basic premise that there are multiple English translations for the word “play”, one of which is “recreation’” This word can be broken down into two parts. It can be broken down into “re” and “creation”, meaning “again” and “to create” respectively.

In other words, “play” can also be described as “re-creation”.

“Play” is essential for fostering creativity, and “play” is, in other words, “re-creation”.

This shows the close relationship between “creation” and “play”.

“Execution” within the game model and “creativity” outside the game model

Let us return to the game model.


As mentioned above, creativity is not basically required of players in the game model, but what is required of them is the ability to carry out play in accordance with the game model. This is because there should already be a game model within the team, which has been meticulously created to enable team members to play rationally and efficiently.


Imagine a player who, to the extent that the game model works, completely ignores the game model and plays with the full extent of his creativity.


The player’s behaviour would probably appear selfish and quite ridiculous in your eyes.


Outside the scope of the game model, then, creativity is required of the player. Situations not envisaged by the game model can often occur during a game. When situations beyond the scope of the game model occur, it is not enough to play according to the game model to solve them.

In fact, it can even be harmful. It is necessary to play with the creativity that comes from within the individual player. Creativity fostered by play is essential.

“The Game Model” and “Creativity”

I think that having written the article so far, I have a much clearer picture of what Mr Velasco is thinking. I would like to excerpt from his interview once more and get to the heart of what he is about.

Interviewer: Which do you prefer, that the system solves the problem or that the talent solves the problem?

Julio Velasco: Who?

Interviewer: you. As a team leader.

Julio Velasco: For myself? Both. I urge my players to be creative when the system (game model) cannot solve a situation.

I believe that the latter part of the interview above goes to the heart of Mr Velasco’s thinking.

He tries to solve every possible situation that can occur in the game by means of a system, in this case the game model. At the same time, he does not believe that the game model solves everything in every situation.

He accepts as a basic premise that situations can occur in games that cannot be dealt with by the game model, and that in situations that cannot be dealt with by the game model, it is essential for each player to solve the problem (i.e. get closer to winning) by exercising his or her own creativity. This is a very important point.

Velasco does not believe that the game model is a panacea or that creativity is everything. He recognises that both the game model and creativity are prerequisites for winning, the two wheels of victory.

He has created many legendary teams that have gone down in world volleyball history.

He must have built a game model that is optimised for the team, taking into account every environment, including the national character, culture and player characteristics of the team.

He must also have always provided an environment for “play” in order to draw out and foster the creativity of the players.

Julio Velasco is the best artist who is able to nurture a balance between “game model” and “creativity”.

Saika Yuta
written by

Born in 1987. Started playing volleyball in the first grade of elementary school. Participated in a total of four national tournaments during elementary and junior high school. In his third year of junior high school, he participated in the JOC as the captain of the Kagawa Prefecture representative team. In high school, he went to an advanced school and competed in the spring high school tournament. After entering university, he took a break from volleyball, but became a high school teacher and immersed himself in volleyball coaching. During those days, he realized that he had not given up on his dream of becoming a volleyball player, so he quit his teaching job and moved to Berlin, Germany to become a volleyball player. Just as he was beginning to establish a foundation for his life, his son suffered a serious injury and he had to return to Japan in a hurry. After his son recovered, he moved to Hokkaido, established a club, and began coaching for a living. Later, he became the head coach of Sendai-based Ligare Sendai (then in the D2 V League), and was in charge of the club for one season. Since July 2024, he has been coaching at a development club in Singapore.

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